Project Process—3D character modeling and scene modeling1.0

Our main task this week was to complete the three models of the characters and part of the scene modeling.

About character modeling

The character modelling was done by Qiaoqing Yu of 3D animation, whose main reference came from Gou’s 2D character design and other costume and material references. As we like the character design of 【Identity V】 very much, we also referred to the style of it when we made the initial character model.

This screenshot is the initial stage of trying to model the character in Maya

This is the second version of the 3D character model that was completed with modifications based on the 2D character design.

About scene prop modeling

I was responsible for modeling the amusement park scene. Since the amusement park prop we are sure to use at the moment is the Ferris wheel, I made the model of the Ferris wheel. I started by finding some references of amusement park scenes so that we could further refine our 3D scenes.

These are some of the amusement park scenes I found from Artstation that were created by 3D artists.

The upper part of the Ferris wheel I modeled through the polymash of Maya

The bottom part of the Ferris wheel I made a high platform and steps, because the Ferris wheel is a distant view, need to be placed at the back of the amusement park.

Leave a Reply

Your email address will not be published. Required fields are marked *