Week04 – Establishing Characters

Session With George

This week I started basic scene building in Maya, and did camera design and previews in three different scenes. My scenes are built according to the story. Since it was for animation preview, I didn’t give the scene a very elaborate shape and texture. My three scenes are a conference room for interviews, an observation room with a digital screen, and an ocean that symbolizes the inner world of the main character.

I mainly finished the scene building as well as the animation and camera production for the two supporting characters.

About the three different scenes:

This is the first scene, the conference room
The second scene, the main character’s viewing room
The third scene, the sea, the stairs and the door

About the character model:

The first role, he is a supporting role
The second role, she is also a supporting role
This is the main character

My story is more on the feeling side and somewhat abstract. My story doesn’t have a lot of character lines or narrative. So I needed the models to have facial expressions, so I went looking for model materials that could animate the characters’ faces. The character models were downloaded from the website for the purpose of action acting and camera learning for the animation preview.

This is the website address of the model :https://www.wmiao.com/forum-cgmodel-1.html

The next is about the role of the camera and animation

Medium Shot
Close up shot
Close-up of feet and close up of face

There are nine shots of the two supporting characters, and I have selected four of them to show.

This is the first version of the shots, and I’m not quite satisfied. There may be some connection issues, but I also want to intersperse these shots with shots of the main character’s reaction. This needs to be adjusted together after I finish the main character’s shots.

Session with Nick

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