Project process – 3D scene model building 3.0

The aim of this week is to finish building all the 3D scene models, as time is very limited in the next three weeks.

About the building of the room of the crane catcher

The room of the crane catcher is a separate indoor scene, in which the main character saw the doll in the glass and became curious and asked if it would like to be friends with him. In the design of the scene, the most external is curtain, giving the room a sense of mysterious atmosphere. At the same time, we propose to add children’s interest to this room in addition to the crane machine, you can see a lot of gift boxes and children’s favorite toys on the left side of the room. The chandelier is the most distinctive part of the design and is meant to express a sense of fantasy.

Front of the room
Visual effects with texture
Side view, there are many toys and gift boxes

3D model building about the gate

The gate was originally designed by a 2D member, and the 3D modeling was done by Yu and I. I did the top part of the gate, and Yu did the bottom part and mapping. To achieve a better visual effect, we do a lot of deformation in the parts of the gate model, so that it looks random, not board, it will look more lovely. The model of the cream below was more difficult to make, so it took a day to modify it and finally achieved the desired effect.

The first version of the base model of the gate

After adjusting the basic model, add more details to the door, and do the texture, lighting. But this is not the final lighting effect, we are currently just testing the visual effect of its basic model.

Front of the gate
Combine the amusement park scenes and the gate together and place them in position.
The inside of the amusement park

The model of the house inside the amusement park was downloaded a long time ago, and I modified it here and made new materials and textures so that it could be more in line with the style of the amusement park.

The purpose of making these houses is to enrich the scene and to serve as a background when the camera is in motion.

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