Week07-Adjust animation and camera settings1.0

Session With George

This week’s assignment was to make modifications to the feedback from the last week, along with the addition and deletion of new animations and shots.

About the modification of the animation & Camera

In the initial version, the action of this shot was too far off, so I rotated the model’s face a bit to the right and brought the depth of view closer.

Now a closer view

In the previous version, both feet were shaking in sync. Now the movements of the left and right feet are done separately, with alternation.

The previous shot of this head bowed and crying was taken from the left. Now switch the camera to the right, and the first shot is the same direction, so that the shot is more coherent.

Video-Modified crying action
This shot removes the part where the camera moves and stays static.
This shot also stays still and adds motion

This shot, the right model changed three times, is to show the different images of the main character in the eyes of others. But no animation has been added yet.

Video-Switching of roles

Here the two shots are edited together because it is a coherent shot. The main character opens his eyes first and finds himself in the sea.

Video-Transition of the camera

The character in this shot walks from the left side of the camera to the right side, and then disappears completely in the shot. In my previous version, the character did not finish walking up this staircase, and the body was very straight and the animation was not natural enough.

The main character bowed his head and sighed, took a deep breath, and raised his head again for a long time I modified the action. The previous version is the following two pictures like this.

There may be a problem in adjusting the controller
At first I did not find this problem, after the feedback feel the model face is strange

Here is the animation video of this shot modification

I adjusted the face controller and now there are no strange facial hollows.

I Modified the action of deep breathing for a long time, but still feel that it does not show very vivid.

Feedback!

George suggested that the action of this shot changed to a foot shaking all the time. This better reflects the tension of the character, the current feeling is still too casual.

The place where this shot is switched needs to be changed. It is best not to pause, but directly from the opening of the eyes to the camera pulled away. Such a change is more visually appealing.

This shot should have the character go up the stairs from left to right. I did the animation of the right side going up the stairs until it disappeared, but the left side was not finished. It should also go from off-camera to on-camera from the left.

In fact, the ending part also has new feedback, because the ending part I have to redesign and modify again, so I have to modify the new ending before the next discussion.

Session with Nick

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