Week15 Body Animation2.0

Session with George

This week is the final animation revision, to further refine and adjust on the basis of last week. In fact, after a week of motion modification, my animation is significantly more complete. However, some parts are still jerky or not consistent enough.

Version 5.0 after last week’s revisions

Based on last week’s feedback, I modified the overall up and down movement of the animation’s weight, the animation of the hands, and the following animation of the legs.

Feedback!

Hand-painted modification of hand movements

I collate about 5 seconds of hand modifications and there are actually quite a few that need to be made. Finally, I will adjust the animation and then render the final body mechanics video.

Artwork

This week’s content is to complete the hair model and material of the character. At first I was going to use the hair model exported in Zbrush for Xgen reference during the third week. However, because Xgen produces a one by one solid model of the hair, it is very time consuming when rendering. And it was also very difficult to stretch the hair with Xgen’s curves to do the hair modeling, and I don’t have enough time left to do my hair in this way. So I chose the face pieces to do the hair and then used the texture to show the feel of the hair.

The method of generating face pieces: I am using a curve plug-in that can generate face pieces, called GS.

This is the operation panel of this plugin

Considering that I was planning to do Chinese Republican period character, I looked for new hairstyle reference.

At first I wanted to do the left side of the hairstyle, but considering the technical difficulty and time factor, I made the right side.

At first I didn’t know how to use this plugin and I was still in the process of figuring it out, so the face piece I generated looked like this.

Very weird!!!!!
After countless attempts to slowly make the shape of the hair :)
These small hairs and the fluffiness of the hair were made by me individually one by one for the face piece.

Then group the hair, apply the hair mapping, and look at the results of the rendered test image.

It looks okay, there’s still a bit of artificiality, but I did try my best to make it real.

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