The task during this period is to rig the three character models using the ADV5 plugin tool. Then, complete facial rigging for the three character models. The final step is to import the characters (including controllers) that have been rigged in Maya into UE5. Next, I will provide a detailed introduction to the part of character rigging in Maya
Introduction and learning about the ADV5 plugin
ADV5 is one of the mainstream plugins currently used for animation character rigging, mainly applicable to Maya. I didn’t know about this plugin at first, and I didn’t know how to rig it. I learned a little in a workshop class before, and then I learn all the knowledge about the rigging part of ADV5 on YouTube.
The first step is to organize the outliner, clean and inspect the model, and create a new file. Make sure the correctness of the model, place and adjust skeletons according to the position of the joints.




About facial rigging


This is the action test after rigging the face
