Week12 Lighting in UE5

Setting up lights in UE5

I don’t add a lot of lighting in UE5, I mainly use sky light, what I have to do more is change the colors of the lights, as well as change the brightness and atmosphere of the lights depending on the plot

This is the scene of the protagonist’s bedroom, the light source is divided into two main parts, one is the skylight outside the window, which is the main light source, the colour is the warm yellow of the sunset. The other part is the point light source, as the indoor part is too dark, the protagonist’s face is not illuminated, so 4 point light sources are added around the protagonist

About the change in lighting

A light change in an urban scene

In this section of the scene there will be shots of the protagonist controlling light magic, so I needed to show the light of the magic with rapid movement and color changes in the lighting.

Firstly, the main light source for the whole scene is a sunset light, orange-red in color and low in brightness, which is used to create a mysterious atmosphere. After that I used a point light as a source of light magic for the main character. I set up keyframes for this light to move quickly, and then the path moves quickly from the protagonist’s hand to the ground, through to another dimly lit alley, and then disappears.

Path of the light source and keyframe settings

The light source for the scene in the kitchen, a cool blue light at first, is meant to create a tense and icy atmosphere

As the protagonist and her mother talk and their relationship eases, the color of the light changes from blue to warm pink, so I set the light to change color and brighten it up considerably to give both characters a sense of being enveloped in light.

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