Hi~ This video is about all the work done in this course, the swimming shark, shooting basketball, boxman rigging, sack walking , face rigging & animation, jumping fox, pendulum work, weight shifting, walking forward and ballet animation.
Category: 3D Computer Animation Fundamental
Ballet Animation
During the final animation training, I chose a ballet as the reference material, and I really like the stretch lines of the performers~
First of all, this is the reference video I found:
After observing her movements, I split her dance movements

The big system is divided into three big blocks, starting action, rotating action and ending action
When it is made into a video, it can be observed more clearly!
Action decomposition in Maya
Lighting for the final effect

Final video
In a word, the last animation exercise made me understand the principle of animation better :)
Face Rigging
This project creates facial animations using rigging, weights, and the shape editor function.

It takes time to brush weights,
The following is the face state after brushing the weight:

Next, I found an animation reference video, from “The Truman Show”.
Then, imitate this animation!
Use the shape editor to edit the outside of the model:

Finally, render the model:
This is the final video
Walking Animation & Weight Shift
Boxman Rigging !
Realize the rigging of the model through the basic Parents relationship, and understand the basic principles of rigging.
Jumping Fox
Everything can be the bouncing ball !!!
In the same transformation, the time dislocation between the object and another part is called Overlap.
Week03 | Hand Rigging

Week02 Animation Fundamentals
Creative design of Shark Animation for Wednesday’s Animation Fundamentals course.
Week02 | Pendulum work
Design the path of object movement and set the key frame

Bouncing Ball




