This blog will show the results and process of the project. It includes a video of the final project, a showreel of the coursework, and my summary and reflection on the final project.
About My FMP
About My Showreel
Summary & Reflection
Escape at Sunset is about the relationship between a daughter and her mother. A child in the rebellious period may have their own secrets and thoughts, and the child may be afraid to talk about the changes they are going through, and the parents may be confused about the changes in their child. The mother in the story chooses to support her daughter’s changes and differences because she has been through this too. I hope this story conveys the idea of thinking about change and an exploration of degrees of liberty among family members.
The project took more than three months to do, and it took a month to go from the idea of the script to the design of the characters. Then learning character rigging and importing to UE5 took another two weeks. Of course, the animation part is the longest part, it took one month, not only the character’s action production, but also the camera movement and transition design, including the final music is also my own production, also spent a whole day. So, it was really very difficult to go from nothing to producing a complete work in three months by myself.
I’m proud of how the full process was done, as well as some of the camera transitions, character designs, and post color designs are all parts of the process that I feel were done successfully.
Also, there are many shortcomings. Firstly, I think I still didn’t do enough storytelling, and probably didn’t do enough to reflect the identity and standpoint between the mother and the daughter. Secondly, my scene model is still quite simple, I originally intended to make it more beautiful, but I didn’t have enough time and chose a more basic scene model. Lastly, my character animation was not vivid enough, and for the mouth animation, there were some sections that were not standardised enough: Reason 1 was that I didn’t plan the character’s lines before, so I forgot the exact lines of the mother in the second section, and there was confusion when I did the mouth animation. Reason 2 is with ADV import UE5 controller is Blendshape mode, so there is no way to fully move the shape of the mouth, it looks a bit fake and unrealistic mouth movements, this part needs a lot of modification, and it is difficult and time-consuming, I don’t do a good enough job at this part.