Session with George
This week’s task is to make changes to the feedback from last week. In addition, I have made new adjustments to the animation and shots in the ending section. It’s worth coming to a well discussion.
Once again modified the model’s face direction, this time you can clearly see the front.
The last version of this shot, the angle of the face when crying is too low, resulting in the inability to see the character’s expression, so this time when crying did not keep the head down very low
The second character’s model adds a frontal shot
In revealing the psychological activities of the main character, George looked for overhead shots from the movie as a reference, which greatly inspired me.
Since I didn’t take a picture of that reference shot during the class, I had to find a similar shot reference to illustrate. I learned the terminology for this shot, called a Trial Shot
This place is, in my opinion, the best change. Following George’s suggestion, keep getting closer and closer while shooting the character from above, then close up. Such a process can express a state of deep thought / falling into.
I’ve added a new look at the Door Handle shot here, divided into two. One is a static shot of the handle of the door. The other is the main character reaching out to twist the handle of the door.
Feedback!

Maybe I set the character standing problem, George suggested that I change a hand to open the door handle, so it would be more reasonable.
Session with Nick


