Week09 Final video animation modification editing & texture mapping of the robot arm

Session with George

This week, we basically decided on the final version of the video, reviewed it again based on the previous changes, and made the final adjustments and edits.

In my discussions with George, his feedback focused on the ending section, and a significant rotating overhead shot.

The main character’s final ending part of the animation changes

The following shot switches to a closer view

The main character turns around and smiles

In the previous version, the view size of this shot and the previous shot were not the same, George suggests not to modify the view size of these two shots, keep the same to make the shot more coherent.

Session with Nick

Overall, the rigging part of the arm is complete and I now have movable fingers, forearm, elbow and large arm. The next thing to do is to do more texture and material details.

Demonstration video of the movement of the robot arm

I wanted to make a very minimalist looking robot arm, so I basically used only two basic colors, pink and black. I make more adjustments to the material in terms of metallicity and roughness.

My material sphere is Arnold’s Ai standard surface, with five different materials and colors.

First give a sky light, now there is no sky light a suitable

hdr , so the current light is relatively flat.

When given a suitable environment map, you can clearly see that the lighting has changed very much. At the same time, the basic color, roughness, metallicity and highlights of the material surface are more obvious and easy to see.

Therefore, the material of the robot arm has to be adjusted again.

One of my design highlights for this robotic arm is to make an electronic screen mapping to its forearm, making it more intelligent and technological.

Rendering details of the elbow part
This is a rendering of the entire robot arm

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