Session with George
This week is a summary of the animations done in the past ten weeks. Here are two videos of my animations.
Advanced Body Mechanics
I made a few more changes to the arm animation, hoping to show more about the pauses in movement and a sense of coherent rhythm. But I found that I didn’t pay attention to the direction of rotation of each controller, so the left and right hands might appear to be reversed 360 degrees, and I modified this issue for a long time.
In addition, I found a shockwave effect on a footage site. I added this effect when the character hits the sphere of the shockwave and it looks fine.
This is the address of the footage site:
https://vfx.productioncrate.com
Acting
The acting video I rendered out separately to make it look more like a complete small movie. For visual effect, I changed the character’s original lambert material to an Arnold material and set it to a light color. This will make the animation more clear.
Summary & Reflection
During this ten-week period, I completed two small animations, one for body mechanics and the other for acting. These two animation trainings gave me a clearer understanding of the animation process. First I need to do my own reference animation, this step is very important, just like a good movie needs a good script and pre-design. When doing the first body mechanics, I also had a hard time expressing the feeling of the body floating and the rhythm of the pauses of each body part. So I need to keep checking the position and duration between each frame. Also, the Fk controllers of both hands need to be adjusted one by one. As I mentioned earlier, I didn’t pay attention to the orientation of each controller of the hands, so there was a 360 degree flip. To fix this problem, I cleared some keyframes behind and then adjusted the hand animation. About the second animation acting, I really like to try this lip-synching animation, because it mainly focuses on the character’s facial animation and reflects the change of emotion more. But I still had some problems with the rhythm control between the movements, for example, I always did not keep the animation keyframes of each body part in a similar position, so sometimes the neck and shoulders appeared to be out of sync. Also, I had fun doing the mouth animation by performing it myself many more times to get better familiar with each pronunciation and then slowly animating the mouth part.
Finally, thanks to George for every feedback he gave me, it helped me a lot to learn and understand the animation process!
About Artwork
This is my final rendered video
Summary and Reflection
This artistic creation left a deep impression on me because it was the greatest attempt and effort I could make in the shortest possible time. Compared to the previous collaborative unit tasks, this task is more difficult because I am completing this short film alone. In this creative process, I encountered and solved many new problems, such as how to create character hair, learning how to rig character using the ADV plugin for the first time, learning scene building and light rendering in UE5 for the first time, encountering Maya’s FBX format file where the texture disappeared, and then finding the problem and trying to solve it. Understand the differences in animation import between Maya and UE5, and more. I am pleased with my progress and patience. At the same time, there are still some points that need improvement.
- I didn’t think enough about the story design in the early stages, so it took up time in the middle and later stages later on. Pre-planning is necessary and needs to be planned in advance.
- The wiring of the character’s model needs to be considered when doing the graduation design, otherwise there will be another case of character face rigging failure.
- I hope to learn how to import ADV with controller into UE5 in the next time, after all, the animation made with motion capture data is not natural and vivid enough, and I need to modify the animation by hand to be able to do more expressions on the character’s face and increase the emotional expression.